A discussion about Dying Light 2's floaty movement, gravity, and the implications of the creative decisions that went into the deliberate floatiness. This also serves as my commentary and thoughts on Dying Light 2's movement, before the Parkour update rolls out in June.
I am hoping to see this issue along with many others, addressed as part of that update to make this game great.
Dying Light 2 playlist (more coming soon): • Dying Light 2