A discussion about Dying Light 2's lackluster AI and bad environmental design. This serves as my commentary and thoughts before any major AI/map rework/rehaul is pushed out.
It's not just the single safe zone shown in this video. You can observe this at the safe zone where the herbalist lady is (the one you visit for Aitor) as well. Basically, as I said at the start of the video, this can be replicated at any safe zone that has an open entrance and is connected in some way for the zombies to walk over.
In my opinion, either the map and therefore the safe zones should be designed better, or the AI needs to have more depth and breadth to react to situations like this. Or.. this can be built up to make a new quest mode, which I touch up shortly towards the end.
I am hoping to see this issue along with many others, addressed as part of some future update.
0:00 Intro
0:12 The experiment
0:32 Lackluster AI
0:52 Survivor reactions (or lack thereof)
1:02 Conclusion and thoughts
1:17 A band-aid solution
Dying Light 2 playlist: • Dying Light 2