Secret Levels!! (S-11 to S-20) | PvZ 2 : Project ECLISE 𝗔𝗹𝗽𝗵𝗮 𝟮.𝟬

Опубликовано: 27 Июнь 2026
на канале: PJ
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First upload of the year!! A 𝘀𝗲𝗰𝗿𝗲𝘁 way to start 2022 :D

Eclise Alpha 2.0 How to download (by goodpea2):
   • ECLISE alpha/ Grind Thousand installation ...  

PananaJ Palace Discord Server Invite Link:
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PvZ 2 : Project ECLISE is a modified version of Plants vs. Zombies 2 that makes you think thoroughly and effectively in making strategies to defeat each unique level, especially latter levels as well as diabolical Secret Levels.

PROJECT ECLISE ALPHA 2.0 - Secret Levels [2/2] - All Tier 1 Gameplay
0:00 S-11: Dodgeballs
5:24 S-12: Rodeo Rampage
14:17 S-13: Sneak Race
20:24 S-14: Octillion
26:32 S-15: Guerilla Garden
31:54 S-16: The Great Filter
39:48 S-17: Groundscapers
48:34 S-18: Final Destination
54:26 S-19: Arcade Master
1:00:49 S-20: Metal Jampian

SOME TIPS:
𝐒-𝟏𝟏: 𝐃𝐨𝐝𝐠𝐞𝐛𝐚𝐥𝐥𝐬 (Pea Pod)
Wild West Basics, Coneheads, Bucketheads, and Cartheads dances their way towards the house! Block them by planting one column of defensive plants as soon as possible (wall-nuts and endurians in pair, preferably), and use group damaging plants like Snapdragon to defeat them! Better yet, if you have sweet potato, plant her to prevent the zombies from uncontrollably dancing to other lanes!

𝐒-𝟏𝟐: 𝐑𝐨𝐝𝐞𝐨 𝐑𝐚𝐦𝐩𝐚𝐠𝐞 (Shrinking Violet)
Wild Bulls and Zombie Chickens! For the early game, plant potato-mines way ahead the robot bulls. Add some kernel-pults or sap-flings in order to stall them more! You may plant a tall-nut on the cart for the early game bulls as well. Bring group damaging plants like Snapdragon or Cold Snapdragon to defeat the Zombie Chickens!

𝐒-𝟏𝟑: 𝐒𝐧𝐞𝐚𝐤 𝐑𝐚𝐜𝐞 (Missile Toe)
More Deep Sea Gargantuars for the Final Wave! You may bring stalling plants like kernel-pult and Dazey Chain in order to stall the great number of zombies in the late game. Wall-nuts, Chard Guards, and stunion may also help in stalling the zombies further.

𝐒-𝟏𝟒: 𝐎𝐜𝐭𝐢𝐥𝐥𝐢𝐨𝐧 (Escape Root)
Not only Octo Zombies, but also Fisher Zombies and Coral Cages! Kernel-pult butter is extended for Octo Zombies, so you may use that for your advantage! Bring also some Rotobagas in order to fight the Octo forces that keeps on wrapping onto plants!

𝐒-𝟏𝟓: 𝐆𝐮𝐞𝐫𝐢𝐥𝐥𝐚 𝐆𝐚𝐫𝐝𝐞𝐧 (Pea-Nut)
Lots and Lots of Imps! Flint imps have also joined the level! Place your defense in Column 1 to 3 to avoid the Meateor shower from destroying your defense (since flint imps would fall on Columns 4 to 6 in the later game), and there are also sandstorms and pirate imp cannon shower at some point in the level. Also, bring instants like cherry bomb to destroy the Fossilheads!

𝐒-𝟏𝟔: 𝐓𝐡𝐞 𝐆𝐫𝐞𝐚𝐭 𝐅𝐢𝐥𝐭𝐞𝐫 (Grapeshot)
Preserve the gargantuars till the final wave! One way to do this is to hold their positions using spring bean on these gargantuars, then placing spring bean at around Column 3 for the gargantuars and garlics at Column 9 to filter other zombies to other lanes.
Note: You can't transfer the gargantuars to other lanes, or you lose. Just keep them in their lanes.

𝐒-𝟏𝟕: 𝐆𝐫𝐨𝐮𝐧𝐝𝐬𝐜𝐚𝐩𝐞𝐫𝐬 (Thyme Warp)
Shield fragments wiping down the lawn! Bring some plants that can surpass augmented shields such as Laser Bean, Cold Snapdragon, and Spore-Shrooms! Spore-shroom projectiles can hit their targets regardless of the Augmented Shields from Shield Zombies or the Shield fragments. Quickly exchange the places of escape roots to prevent the shield fragments from touching them (since once an escape root touches the shield, the plant would explode and die).

𝐒-𝟏𝟖: 𝐅𝐢𝐧𝐚𝐥 𝐃𝐞𝐬𝐭𝐢𝐧𝐚𝐭𝐢𝐨𝐧 (Winter Melon)
Gargantuar Prime mechs would always fire imps on Column 1! In order to pass this level, all Gargantuar Prime mechs must be defeated without them deploying their imp bots! Gargantuar Prime health is 4500 while Primal Potato mine health is 4000. In order to defeat them using Primal potato mines, give them enough damage to diminish their health below 4000 (several rotobagas may be enough for this. If you want, Laser beans or Akees). You may also use shrinking violets to effectively eliminate the imps from the Gargantuar Primes.

𝐒-𝟏𝟗: 𝐀𝐫𝐜𝐚𝐝𝐞 𝐌𝐚𝐬𝐭𝐞𝐫 (Aloe)
High Reach MC Zomb's and Special Seedbank!! Place wall-nut in front of the defense (at Column 6 or 7) in order to prevent the MC's from moving forward. Once the arcades come, 8bit zombies will break loose! Coconut cannons may effectively eliminate them together with the Arcade cabinets and MC's but in order to do that, you need lots of sun producers (For me, I used Sun-shroom, Primal Sun, Sun Beans, and Gold Bloom)!

𝐒-𝟐𝟎: 𝐌𝐞𝐭𝐚𝐥 𝐉𝐚𝐦𝐩𝐢𝐚𝐧 (Grimrose)
More Metal Hair Gargantuars! Bring slowing plants such as snow pea and sapfling to counter the punk and metal jams (which speeds up zombies). Rotobagas may take care of the zombies well, just add tall-nuts in front of them to protect from Metal Shockwaves from Gargantuars. Bring some instants, squash preferably, to destroy Hair Metal Gargantuars in the late game.

Have you got more tips for the community? Feel free to share them in the comment section below!

#PlantsVsZombies2 #Eclise #pvz2eclise