Real-time Audio Occlusion And Diffraction Demonstration using UE4

Опубликовано: 29 Апрель 2026
на канале: Mitchell
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Using blueprints, this is an audio occlusion and diffraction simulation running in real-time during gameplay. The red lights are a visual representation of the sounds being played.

Occlusion occurs when a sound is obstructed from the listener by an object. The sound becomes muffled.

Diffraction occurs while a sound is occluded. You are able to hear some of the sound from the edges of the obstructing object.