To draw something on the screen, you need to send a video signal to a monitor using a GPU. But, how can someone actually do that? The answer is by using an API like DirectX, WebGL, or Vulkan.
Written version here: / graphics-for-game-engines
We use TypeScript to write a basic renderer and an animation. With the Minecraft compass as an example.
This is part 1 of making a game engine. I have been doing it as a hobby for years, but now I want to show you how I make my game engines.
00:00 - Intro
00:10 - GPUs
00:55 - DirectX
1:16 - Graphics API
2:34 - Triangles
3:00 - Textures
3:13 - Materials
3:26 - Tutorial
#gamengine #graphics #rendering #threejs #gameengines #gamedev
Assets used:
"Ship in Clouds" (https://skfb.ly/67IY9) by Bastien Genbrugge is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/b....
Compass from Minecraft by Mojang Studios