Unity Proximity & Timed Minefield Demo

Опубликовано: 13 Март 2026
на канале: Walter Reid / Unity Game Development
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Looking for an explosively good time in Unity? This code is responsible for the implementation of a mine that can be used in a game. This mine has two distinct types: the timed mine, which will detonate after a specific period of time, and the proximity mine which will explode when the player get close enough. Both types of mines are equipped with an indicator and an audio source, so they can be identified in advance. It also has a built-in explosion manager which handles the detonation of the mine. This script will make sure that the mine is stuck in place after it was thrown, and run the appropriate actions at the designated time.