Learn how to build a scalable WebRTC video conferencing solution using Ant Media Server.
This technical walkthrough explains Ant Media’s conference architecture, room structure, stream handling, metadata usage, and performance optimizations for real-world conferencing applications.
In this video, you’ll learn:
✔ How Ant Media handles WebRTC conferencing
✔ Conference room and track structure (main & sub tracks)
✔ Handling reconnections and participant events
✔ Using metadata for participant state (mute, camera, etc.)
✔ Performance optimizations for large conferences
✔ Screen sharing, layout changes, and stream limitations
✔ Differences between old and new conference architecture (v2.8+)
👨💻 Who should watch this?
• Developers building WebRTC conferencing apps
• Engineers working on video meeting platforms
• Teams migrating from basic publish/play to conferencing
🔗 Resources:
Ant Media Server: https://antmedia.io/
GitHub repositories: https://github.com/ant-media
Conference sample apps: https://github.com/ant-media
⏱ Chapters:
00:00 Introduction to conferencing in Ant Media
03:00 Why a new conference architecture was introduced
07:00 Conference room and track structure
12:00 Metadata and participant state handling
18:00 Reconnection and event handling
25:00 Performance and stream optimization
32:00 Screen sharing and UI updates
37:00 Sample applications and roadmap
Join our community:
► https://github.com/orgs/ant-media/dis...
Check out some of our success stories:
► https://antmedia.io/case-studies/
Check out our other videos:
► Ant Media Server Tutorial Videos: https://www.youtube.com/playlist?list...
► 3D Environment Reconstruction: https://www.youtube.com/playlist?list...
► Ant Media Webinars: https://www.youtube.com/playlist?list...
Subscribe to our YouTube channel:
► https://www.youtube.com/channel/UChT5...
Visit Ant Media:
► https://antmedia.io/
Start Your Free 14-day Trial:
► https://antmedia.io/free-trial/
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► Twitter: / antmedia_io
► Facebook: / antmediaserver
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