Death Intercept by Raivolt 100% (insane demon)

Опубликовано: 11 Июль 2026
на канале: fenn
33
2

// Death Intercept

it's just a deluge repeat. IDL 'skill-based' (hrr) level that causes me to get super demotivated. so. i haven't played shaken (the level death intercept is based on), but if it's like this i think i'd pass. it's. unbalanced - the predrop is harder than everything else. but don't let that fool you! the rest of the level is also hard to an annoying degree, with spots that make you want to jam a knife into the palm of your hands. the ufo? I don't want to hear it. it's just as hard as everything else. spider is fine except for a click or two that sucks. The wave is. Wave. the cube after is HORRIBLE. the ball sucks a lot too. this level took me over two weeks to complete - due to overall demotivation. i feel resigned playing it, for there's something looming over me every time I do, something telling me, 'hey, you'll never beat this, so just accept it, alright?'
I'm going to take this opportunity to rant about some stuff. I'm annoyed. a lot, actually. if you've noticed, most of my new hardests - and the levels i go for, in general - have been memory levels. as fun as memory levels are, however, this came with the side effect of rendering me completely inept at anything skill-based. and that's horrible. there are so many levels that could've been fun but aren't just because anything with ship or wave gp just becomes impossible. this is a general issue - with death intercept, i feel like everything was just flawed in general - but i'm still bringing it up here since i feel like if I did take a more normal progression route - with BALANCED skillsets - I could've perhaps at least enjoyed this a little.
If you're good with skill stuff, go for it, sure. otherwise, avoid. I wouldn't recommend it if your skill is subpar.

attempts: 4249 + 3417 (copy)
enjoyment: 2/10