This video is for Unreal Engine 4 users who are comfortable with Blueprint and want an introduction to C++. The approach taken is based on refactoring: taking Blueprint logic and migrating it to C++. Implications and workflow for version control with Perforce Helix are also covered.
Specific C++ features covered in the video include: making a Blueprint-accessible field using UPROPERTY; making a Blueprint-callable method using UFUNCTION; and calling a Blueprint implementaable event from C++.
Interested viewers might want to look at my longer, five-part series that goes into more detail about how to integrate Blueprint and C++. The series starts at • UE4 Sequence Puzzle Tutorial with C++ and ...