This video demonstrates how to make a simple physics-controlled ball in Godot Engine. It is designed for beginners who have worked just a little with the engine before. The video covers how to create a RigidBody2D and TileMap as well as integration with git for version control.
Here are some of the links I mentioned in the video.
Game Programming course plan:
https://www.cs.bsu.edu/~pvgestwicki/c...
Physics Assets from Kenney.nl:
https://www.kenney.nl/assets/physics-...
GDQuest Best Practices for Godot Script:
https://www.gdquest.com/docs/guidelin...