Starting a Simple Physics Game Framework in Godot Engine

Опубликовано: 21 Май 2026
на канале: Paul Gestwicki
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This video demonstrates how to make a simple physics-controlled ball in Godot Engine. It is designed for beginners who have worked just a little with the engine before. The video covers how to create a RigidBody2D and TileMap as well as integration with git for version control.

Here are some of the links I mentioned in the video.

Game Programming course plan:
https://www.cs.bsu.edu/~pvgestwicki/c...

Physics Assets from Kenney.nl:
https://www.kenney.nl/assets/physics-...

GDQuest Best Practices for Godot Script:
https://www.gdquest.com/docs/guidelin...