My first test for Unity's High-Definition Render Pipeline (HDRP) with Quixel's Megascans assets.
It looks great with built-in shader and lighting features.
As you can see, volumetric lighting is actual volume. it's not traditional faked effect like zoom blurring light shaft.
But, apparently, there is no built-in feature to make grasses move in wind.
There are SpeedTree materials still but these don't work for HDRP.
Wind-animated & character-colliding grass shader is needed to be created by hand for HDRP.
♪「夜に生きる者達」配布元:創作堂さくら紅葉(https://yukizakura.net/)
#HDRP #unitytips #madewithunity #Megascans #Unity3d