Hackmastering Roll20 #5 - Attack and Defense Macros

Опубликовано: 27 Июль 2026
на канале: Hackmastering Roll20
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In which we cover the obvious (and not so obvious) macros used for basic attacks and defense in Hackmaster. Gird up your loins!

One thing I totally forgot to mention in this take was that in theory you could also add the EOT-Token macro onto the end of the attack macro so that when you made an attack with a monster it automatically increases their count. The main reason that I don't is that over the years I have clicked on the wrong monster token MANY MANY times and that would make things even worse lol. Also sometimes due to critical hits and fumbles you can make attacks out of your weapon count and that would mess those up too. But if you want to look really baller you could have a combined macro and a regular attack macro and use the appropriate one - just don't mess up!

Basic Attack:
&{template:default} {{name=@{selected|token_name} Attacks!}} {{attack=[[1d20+@{selected|Attack}]]}} {{damage=[[@{selected|Damage}]]}}

Basic Defense:
&{template:default} {{name=@{selected|token_name} Defends!}} {{defense=[[1d20+@{selected|Def}]]}} {{damage Reduction=@{selected|DR}}}

Shieldless Defense:
&{template:default} {{name=@{selected|token_name} Defends With No Shield!}} {{defense=[[ {1d20-4,1d1}kh1+@{selected|Def}]]}} {{damage Reduction=@{selected|DR}}}

Special Defense:
&{template:default} {{name=@{selected|token_name} Defends!}} {{defense=[[d?{Modifier|20}+@{selected|Def}]]}} {{damage Reduction=@{selected|DR}}}

Trauma Check/ToP:
/w gm @{selected|token_name} makes a ToP check [[1d20]] needing to roll equal or under a @{selected|ToP}

Attack Charge:
&{template:default} {{name=@{selected|token_name} charges forward!}} {{attack=[[1d20+4+@{selected|Attack}]]}} {{damage=[[@{selected|Damage}]]}} {{No Dex Bonus to DEF}} {{2x Dmg for Knockback}}