This video will cover best practices for baking tiling textures inside of Substance Painter. We will look at special geo set up in Maya, import options in Painter, how to bake our results with a height map so we can look at parallax occlusion and displacement in Painter. We will also look at how to set up Parallax Occlusion mapping in Unreal and some of the issues you may encounter with this technique.
Shoutout to Bradford Smith in this video http://bradfolio.com/ and / bradfordsmith3d
For an in depth look at the Unreal Parallax Shader set up, look at this video • Unreal Engine 5 - Parallax Occlusion ...
If you want to download support files for this video visit this link https://nickzucc.gumroad.com/l/FEsyI
If you would like to see more content I have made for concepts in tiling textures, visit this playlist • 001 ZBrush TilingTextures WrapMode
00:00:00 Introduction
00:00:36 Special Geo and UV Set Up in Maya
00:05:08 Scene Set Up In Substance Painter
00:06:15 Baking Maps and Height Map in Substance Painter
00:07:36 Set UP Parallax Occlusion In Substance Painter
00:10:50 Set UP Displacement In Substance Painter
00:14:38 Set Up Parallax Occlusion In Unreal