I used Adobe's latest 3D and material library to create "Library of Interiors", presented in Unreal Engine. https://substance3d.adobe.com/magazin...
Behind the scenes on my ArtStation:
https://www.artstation.com/artwork/o2...
I textured the assets using Substance 3D Painter for hero assets and the Substance in Unreal plugin for general scene work.
Shot realtime on an RTX3090 in Unreal 4.27