Guest Speaker: Professor "Prof" Brown

Опубликовано: 17 Июнь 2026
на канале: DevLUp UF
547
6

Contents:
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0:00 - Prof's background and experience
4:55 - Gameplay systems design & the making of Destiny 2's "exotics"
11:51 - Game design & problem solving
15:49 - Process & Teamwork
22:27 - Procedural Generation
23:05 - Tips for beginners
28:06 - Mentorship
30:25 - Portfolios / getting into the industry
42:57 - End of presentation / additional questions

Presentation:
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https://docs.google.com/presentation/...

Proc Gen Resources:
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https://www.routledge.com/Procedural-...
   • EPC2021 | Procgen in Wildermyth: Storytell...  
http://pcg.wikidot.com/
   • Herbert Wolverson - Procedural Map Generat...  
   • Brian Walker - Procedural level design in ...  
https://www.gamedeveloper.com/program...
https://www.gdcvault.com/play/1020583...
   • Max Kreminski - ProcGen Character Arcs  
https://www.gamedeveloper.com/design/...
https://www.nathansavant.com/open-wor...

Design Talks:
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   • 'Magic: the Gathering': 20 Years, 20 Lesso...  
   • How Cameras in Side-Scrollers Work  
   • Taking an Axe to God of War Gameplay  
   • Engines of Play: How Player Motivation Cha...  
   • Applying 3D Level Design Skills to the 2D ...  
   • Advanced Game Feel  #GDoCExpo 2020  

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Follow us on Twitter:   / ufgda  
Follow Prof on Twitter:   / wertle  
Join our Discord:   / discord  

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Connect with Prof:   / lisadeannebrown