Contents:
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0:00 - Prof's background and experience
4:55 - Gameplay systems design & the making of Destiny 2's "exotics"
11:51 - Game design & problem solving
15:49 - Process & Teamwork
22:27 - Procedural Generation
23:05 - Tips for beginners
28:06 - Mentorship
30:25 - Portfolios / getting into the industry
42:57 - End of presentation / additional questions
Presentation:
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https://docs.google.com/presentation/...
Proc Gen Resources:
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https://www.routledge.com/Procedural-...
• EPC2021 | Procgen in Wildermyth: Storytell...
http://pcg.wikidot.com/
• Herbert Wolverson - Procedural Map Generat...
• Brian Walker - Procedural level design in ...
https://www.gamedeveloper.com/program...
https://www.gdcvault.com/play/1020583...
• Max Kreminski - ProcGen Character Arcs
https://www.gamedeveloper.com/design/...
https://www.nathansavant.com/open-wor...
Design Talks:
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• 'Magic: the Gathering': 20 Years, 20 Lesso...
• How Cameras in Side-Scrollers Work
• Taking an Axe to God of War Gameplay
• Engines of Play: How Player Motivation Cha...
• Applying 3D Level Design Skills to the 2D ...
• Advanced Game Feel #GDoCExpo 2020
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Follow us on Twitter: / ufgda
Follow Prof on Twitter: / wertle
Join our Discord: / discord
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Connect with Prof: / lisadeannebrown