The 3DO version of Doom was published by Logicware and Art Data Interactive in 1996. The level set is identical to that of the Atari Jaguar version, though unlike the Jaguar version, Spectres are included. This version is single-player only.
he game includes an autosave feature, which allows the player to start at any previously reached level and retains all sound and graphics settings. Its updated soundtrack features remixed versions of the original music.
Pre-production on the 3DO version began when Art Data Interactive purchased console rights to Doom for a large sum of money, but without a staff to actually develop the port, Art Data's CEO shopped around for a team. The project eventually wound up with Rebecca "Burger Becky" Heineman at Logicware, who had already impressed Art Data with her 3DO port of Wolfenstein 3D, and who Art Data assured the project was already well underway and just needed some fine tuning. Heineman would then find that virtually no work had actually been done on the project, and that the CEO of Art Data had grossly underestimated how much work it would actually take to develop the game, boasting about brand new levels, enemies and weapons in the press when all he had was mock-up art assets. With no support from Art Data, Heineman acquired the PC and Jaguar source code for Doom straight from id Software and created a quick-and-dirty conversion in just ten weeks.