New FastNoise SIMD 3D Cave Generation

Опубликовано: 03 Октябрь 2024
на канале: Jordan Peck
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https://github.com/Auburns/FastNoiseSIMD
https://assetstore.unity.com/packages...

The new coherent noise generation technique used to creates these caves is based on cellular (worley) noise, this means it's as easy to use as perlin/simplex since it is generated just using x,y,z position.

The caves are 100% continuous and go infinitely in all 3 axis. Some larger open areas are also generated naturally as part of the noise