Blazing Salvo Miner - Leveling Run

Опубликовано: 24 Март 2026
на канале: Tuadh
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This is a league starter leveling showcase.

🛑INFORMATION HERE🛑
Leveling Setup
01-11 - Explosive Trap + Chance to Poison + Swift Assembly
12-27 - Lightning Trap + Added Lightning Damage + Swift Assembly
28-38 - Pyroclast Mine (can use it after 38 too) + Swift Assembly or Minefield (available at 38) + Charged Mines (available at 31).
Before Charged Mines I was using Added Lightning Damage as a Support for Pyroclast Mines. Trap and Mine Damage Support is good if you find a 4-Link.
38 onwards - Blazing Salvo Mines + Minefield + Charged Mines + High-Impact Mine or keep on using Pyroclast Mines if you can't find B-B-B-B.
Pyroclast is pretty good too if you are able to stack many mines especially with the Demolitions Expert node

Important Crafting Bench Recipes
Lowest tier Spell damage craft = 4 Alterations (Ancient pyramid).
Added spell damage = 4 Transmutation Orbs (Piety tower (Lightning damage), Room next to Dialla in Act 3 for Added Fire, Crystal Veins for Added Cold). Upgrading your wand/sceptre is important. (You can do essences and use them on sceptres or wands that you can equip, pick up every rare wand, sceptre etc.).

Aura Setup
Act 2 Summon Skitterbots + Herald of Thunder
Once you have allocated Charisma switch to Skitterbots + Anger or replace Anger with Grace if you prefer to have more defence. Note that early on the flat added damage from Anger will give you about 40% MORE Damage. With enough Energy Shield, 3-Link red sockets and Eldritch Battery you can use a Blessing setup for Anger.

Ascendancy Points
First Explosives Expert, then Demolitions Expert, afterwards Born in the Shadows.

What to pick up
We will need many Wisdom scrolls in Act 1 (2 for Heavy Belt, 6 for Sapphire Rings if you dont find Iron/Sapphire rings, as well as some to buy gems, gear from the vendor).
Also pick up Magic/Rares that you do not need early on (Act 1-3). You will get 2 Shards from unidentified Magic items , 5 Shards from unidentified Rare items.
We will need them for Resistance crafts 16%-20% (1 Transmutation Orb) in Act 2 before entering Vaal Ruins (optional, only if you care about defence).
4 Transmutation Orbs are required for the lowest tier of Added Spell damage.
Getting through the campaign without these crafts will be much tougher unless you get lucky with identifying gear.

Path of Building
https://pobb.in/PToNotCi3DZI
Level 67
I think there was one Death in total. An Act 10 run can definitely done be deathless consistently if you play safer and overlevel. For SSFHC I recommend doing Kitava at 70.

Blazing Salvo Mines will stop progressing map tiers in high yellow maps where you will need to farm gear in order to do red maps comfortably (I recommend farming Essences and doing Expedition).

0:00 - Intro
21:22 - Switch to Lightning Trap (Level 12)
23:41 - Act 1 Ending, Merveil
31:34 - Herald of Thunder & Summon Skitterbots Setup
45:55 - Act 2 Ending, Vaal Oversoul
1:09:15 - Shield Charge (from Library Quest)
1:14:05 - Switch to Pyroclast Mines (from Gravicius Quest)
1:19:13 - Act 3 Ending, Dominus Encounter
1:33:51 - Izaro (Normal)
1:49:01 - Act 4 Ending, Malachai
2:16:21 - Act 5 Ending, Kitava
2:40:25 - Act 6 Ending, Brine King
3:05:00 - Act 7 Ending, Arakaali
3:18:44 - Switch to Blazing Salvo Mines (Can be done earlier or you can also stick to Pyroclast Mines)
3:32:20 - Izaro (Cruel)
3:43:41 - Act 8 Ending, Solaris & Lunaris
4:20:45 - Act 9 Ending, The Depraved Trinity
4:46:51 - Izaro (Merciless)
4:57:22 - Act 10 Ending, Kitava