Custom Engine - Solo Project

Опубликовано: 05 Август 2026
на канале: Gonzalo Rojo
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• Programmed a full engine to get experience with other engine departments and implemented different graphics techniques I found interesting. I used OpenGL and C++.

• Created a fully working system based engine from scratch. • Implemented the following techniques: OBJ Loader, Normal Mapping, Reflection, and Refraction

• Programmed different lighting models: Per Vertex and Per Fragment Phong and Blinn-Phong