A mental note on baking one texture on one low poly mesh from multiple high poly meshes in Blender 2.8. There are some good tips and tricks in there. If anyone finds this ... laugh and have fun watching me struggle.
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Making a troll - Postmortem (16/16) Blender 2.8
Making a troll - Animation (15/16) Blender 2.8
Making a troll - Rigging (14/16) Blender 2.8
Making a troll - Texture paint (13/16) Blender 2.8
Making a troll - Bake textures (12/16) Blender 2.8
Making a troll - UV unwrap (11/16) Blender 2.8
Making a troll - Retopology (10/16) Blender 2.8
Making a troll - Adding shoes (9/16) Blender 2.8
Making a troll - Adding shirt (8/16) Blender 2.8
Making a troll - Adding shorts (7/16) Blender 2.8
Making a troll - Detail sculpt (6/16) Blender 2.8
Making a troll - Sculpting body (5/16) Blender 2.8
Making a troll - Sculpting head (4/16) Blender 2.8
Making a troll - Model sheet import (3/16) Blender 2.8
Making a troll - Model sheet (2/16)
Making a troll - Intro (1/16) Blender 2.8
Bake one texture from multiple meshes projected on to multiple low poly meshes in Blender 2.8
Bake one texture on one mesh from multiple meshes in Blender 2.8
[IMPROVED] Creating a base mesh in Blender 2.8
Creating a base mesh in Blender 2.8