The Castle environment - dialogue test and traveling to next level

Опубликовано: 25 Август 2026
на канале: Tsijbel
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A short video to show my latest development in my Unreal Engine project. In this video I experimented with transitioning from my main Castle Environment map to one of the house interior maps I made. Also I tried to set up a dialogue with a new Meta Human character. It's so cool to work with Unreal Engine and very helpfull how many people make tutorials for people like me, who want to learn more. I'm currently working on importing my Sketchup builds to Unreal Engine, which you can see in the beginning of the video, the entrance to the town.

Many thanks to ‪@BuvesaGameDevelopment‬ tutorials:
   • How To Change / Load Levels  - Unreal Engi...  

And the Meta Human creator.

The background music is from the Final Fantasy X series, called Ciparf ridding by Uematsu Nobuo and in my beach house map from the Ps1 game: Croc.