Unity: Customizing the Sample Game as the Tutorial of Junior Programmer, C# Game Programming

Опубликовано: 14 Февраль 2026
на канале: Nobody's Hero
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This video shows how I customize the sample game as the tutorial of "Counting Prototype" in the pathway Junior Programmer: Create with Code 2 in Unity Learn.

[ Chapters ]
00:00 Prologue
00:36 Creating the new 3D Unity project and importing the custom package
01:46 Checking the behaviour and contents of imported package (game)
03:10 Customization Plan
03:57 Adjustment of Positions for Main Camera and Cubes compose the Box
05:01 Creating the new sphere (ball) should be thrown
06:53 Creating the new C# script "BallController.cs" and coding
10:36 Creating the new Texts (TextMeshPro) for Timer and Game Over
12:11 Creating the Restart Button (TextMeshPro)
12:56 Creating the new game object "Game Manager" and the script "GameManager"
13:36 Coding GameManager.cs
19:02 Assign game objects to public variants declared in GameManager.cs
21:08 Checking the behavior of Timer, Throwing Ball, Game Over text and Restart Button
21:57 Fixing the strange tint after reloading the scene (restarting the game)
23:16 Creating the new C# script "BoxController.cs" and coding
28:00 Implementation to make balls in the box move along with the box
30:18 Checking the behavior of movement of balls in the box
31:08 Final check of the game in the maximized window
31:45 Finalizing the tutorial of "Counting Prototype" in Unity Learn