Adam Garland follows up from his "Using the IK Spline Handle in Maya" video ( • Using the IK Spline Handle in Maya ) with this one that shows you how to create a dynamic IK tail using nHair (nDynamics) in Maya.
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Softimage to Maya Bridge: Sharing Models with Referenced Files in Maya
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Using Intermediate Objects in Maya for Transferring Attributes
Softimage to Maya Bridge: Organizing Your Maya Scene with Sets and Layers
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Creating Pose-Based Deformations in Maya
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Smooth Binding Skin to Joints in Maya
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Creating a Dynamic IK Tail in Maya