Locks! Rimworld Mod Showcase. Prison Architect in Rimworld is here.

Опубликовано: 05 Октябрь 2024
на канале: BaRKy
20,190
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Prison Architect in Rimworld is now totally possible thanks to this new locks mod for Rimworld Alpha 17! It's an awesome mod that allows you to have prisoners be able to access rooms in their own prison, or stop visitors from eating your food, using your tables and other things. I can finally make my own prison, Prison Architect style. As we've seen in Prison Architect there's some level of autonomy in that game, which you can do in Rimworld now. Such as having your colonists be wardens, watching over prisoners growing food, etc.

'This addon adds new locking door system.
Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inteligence "humanlike" or above).
Note: In order to unlock/lock door, colonist must "flick" the door.
Doors can now exclude visitors (wanna lock some traders?).
Doors can now be assigned to colonists (you can now simply restrict rooms to specific colonists without allowed area manager).
New Flicking job: Locking/unlocking doors, it has higher priority than normal flicking job. ( "Flicking" doors is only needed when unlocking/locking. It is not required for changing rules for door).

How to use
Select door and left click "Lock" command if you want to unlock/lock door. Right click for more options.

Performance
This mod has almost zero impact on performance. It's quick and light.

Why do I need this?
I've created this mod to allow prisoners walk through doors while keeping temperature indoors with Prison Labor mod.
You can use this mod to create heat/cold killboxes, lock traders inside, keeping base safe from animals but avoiding destroying doors by pirates.
Also you can lock bedrooms for specific colonists. When that colonist will be in second camp-like base, nobody will sleep in his bed.
You can lock areas from dirty vistors, or lock them when horde of manhunter animals is waiting outside.'

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Mod Link: http://steamcommunity.com/sharedfiles...

'RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune.

You begin with three survivors of a shipwreck on a distant world.
Manage colonists' moods, needs, wounds, and illnesses.
Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or futuristic materials.
Tame and train cute pets, productive farm animals, and deadly attack beasts.
Watch colonists develop and break relationships with family members, lovers, and spouses.
Fight pirate raiders, hostile tribes, rampaging animals, giant tunnelling insects and ancient killing machines.
Trade with passing ships and trade caravans.
Decorate your colony to make it into a pleasurable space.
Dig through snow, weather storms, and fight fires.
Capture refugees or prisoners and turn them to your side or sell them into slavery.
Discover a new generated world each time you play.
Build colonies in the desert, jungle, tundra, and more.
Learn to play easily with the help of an intelligent and unobtrusive AI tutor.

RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Chillax likes to relax.

Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.