Been working on a new project lately, a VR based Voxel editor, built on Godot using the voxel extension/module.
Most all of what it can do is shown in the video, still getting the basics down it can't save and load yet, etc.
Uses the voxel module, openvr plugin, and code from the gui-in-vr demo.
https://github.com/Zylann/godot_voxel
https://github.com/GodotVR/godot_openvr
https://github.com/aaronfranke/godot-...