Erick Geisler is a two-time Emmy winner and prominent authority on Post Production. He is an entrepreneur and award winning creative director / producer with five Primetime Television Emmy award nominations and over 25 years working in computer animation, visual effects, in film and television.
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00:00 Start
01:00:01 *** Erick Geisler ***
01:37:13 Can you discuss Timecode (2000 film) editing and sound design and how this technique may be used 2023 and Beyond
01:38:48 With the increase in processing power in mobile devices and on the desktop, what changes can you see in the creative landscape?
01:40:56 I have some old FLC animation. Any suggestion for converting them to MP4 or MOV?
01:41:21 What are some of the most challenging and rewarding projects that you have worked on as a visual effects supervisor and producer?
01:47:14 Have you ever worked with Blender or other open-source tools? How would you compare them with the commercial tools you grew up with?
01:48:39 How do you feel about the emerging "gestural" interface with our computers brought forward by AR/VR/XR as it might affect your "art" focus. Sculpting in VR?
01:51:21 I go back to COSA and the render then sleep process. How does today's rendering speed affect your workflow?
01:52:51 What was the subtlest visual effect you’ve added to a project that had the most impact
01:54:00 How do you balance your creative vision with the expectations and requirements of the directors, producers, and clients that you work with?
01:55:35 When museums present detailed digital 3D models of collection objects, they hit constraints based on the number of polygons composing the object. What new software tools are able to efficiently display objects with many millions of polygons?
01:58:15 The Autodesk software suites (among other "big-name" software suites) are now running on Apple Silicon Macs. Do you think that "changes the game" for lower-level artists to have such performance easily accessible?
02:00:11 Define "lookdev."