In this tutorial, Josh Powers assembles a small forest scene in UE5 utilizing Dash's new AI-tagged content library, scattering system, and the new and improved Alpha Mesh Card tool utilizing a direct link to Quixel's standalone version of Bridge. Using and scattering atlases have never been this easy.
Try Dash for FREE: https://www.polygonflow.io/
Join our Discord community: https://bit.ly/DashDiscord
In case you missed it, Dash 1.5 is now available, more info here: https://bit.ly/Dash150Notes
William Faucher Inspiration: • How I Made This Shot in Unreal Engine 5
Lever Action Model: https://sketchfab.com/3d-models/henry...
Cowboy Hat Model: https://sketchfab.com/3d-models/leath...
Chapters:
0:00 - Intro
0:14 - Terrain
0:37 - Placing Log
1:12 - Adding a Camera
1:42 - Placing Assets
3:35 - Scattering 3D Assets
4:34 - Setting up Standalone Bridge Library
5:11 - Scattering Atlas Texture Assets
5:55 - Camera Settings