Recreating a Helldivers 2 Game Environment in UE5 with Dash

Опубликовано: 20 Февраль 2026
на канале: Polygonflow Dash
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See how Unreal Engine 5 and Dash can be used to create a Helldivers 2 environment. Learn how to use the procedural tools in Dash, find and use appropriate assets to ensure you can run around the scene correctly, and adjust the environment to replicate the planet Oshaune from Helldivers 2.

You can find all the assets below and grab a free trial of Dash in case you want to follow along in this re-creation for free! If you do, please share it with us, either on our Discord or by tagging us on social media, we love to see how you are using Dash in UE5.

Try Dash for FREE: https://www.polygonflow.io/
Join our Discord community: https://bit.ly/DashDiscord

Dash 1.7 which was used in this video is available in beta, more info is available here:
https://polygonflow.notion.site/Dash-...

Assets:
Mission to Minerva Kitbash kit: https://kitbash3d.com/products/missio...
Realistic Starter VFX Pack Vol. 2: https://www.unrealengine.com/marketpl...
Ultra Dynamic Sky: https://www.unrealengine.com/marketpl...
Science Laboratory: https://www.unrealengine.com/marketpl...
The Helldivers Archive - Helldiver Rigify Rig & Bile Titan
Big thank you to Schism for his awesome work!   / discord  

Tutorials:
Animating a Character:    • How To Make An Animation Blueprint In Unre...  
Path Scatter Tutorial:    • Path Scatter: Beginner Guide to Your UE5 C...  

Music:
Chillpeach - Twisted Donut    • Video  
Chillpeach - Vanilla Candy    • Video  


Socials:
Instagram:   / polygonflow3d  
Twitter/X:   / polygonflow  
LinkedIn:   / polygonflow  

0:00 Introduction
0:48 Procedural Terrain
1:08 Procedural Cliffs
2:15 AI Tagging Assets
3:32 Placing Initial Assets
4:44 Scattering and Masking Assets
10:08 Physics Asset Placement
11:35 Scattering Decals
12:39 Baking the Scatters
13:22 Converting to Foliage Paint
14:18 Adjusting Materials
14:33 Atlases & Procedural Vines
15:30 Adjusting the Lighting (UDS)
18:04 Helldivers Characters
19:11 Playable Character
19:28 Adding and Adjusting Cameras
21:44 Adding Fog Cards