Hi everyone! 👋 In this video, I'm presenting my educational proposal, "STEAM Minds," designed for the Digitalization subject in 4th year of ESO (Compulsory Secondary Education).
🚀 What's the challenge? To transform students from passive users into CREATORS of technological solutions. Through a real-world competition, students will design and program a functional mobile app that solves a social problem linked to the SDGs (Sustainable Development Goals).
🛠️ Tools and Methodology:
Methodology: Project-Based Learning (PBL) + Service-Learning (SL).
Programming: MIT App Inventor (Blocks).
Design: Canva.
Inclusion: Universal Design for Learning (UDL).
🎓 This video is part of the submission for the Disciplinary Training Supplements course in the Master's Degree in Teacher Training (Specialization in Technology and Computer Science).
Video Index: 0:00 - Introduction and the Real Problem 0:15 - Methodology: PBL and App Inventor 0:45 - Assessment and Addressing Diversity 1:05 - Conclusion
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