Welcome to the first part of Archery System Tutorial!
In this video, we’ll cover how to equip a bow and integrate bow weapon into existing systems we created before, like motion matching, inventory and gameplay ability system. This is only the first part, this series will be continued in order to cover all you need to create fully functional archery system for your RPG games.
✅ What you’ll learn in this video:
Creating and setting up a Bow Weapon Actor
Configuring Sockets for ranged weapons in the character’s skeleton
Integrating the bow into the Inventory and Equipment System
Adjusting the Equipment Menu to support ranged weapons
Retargeting and setting up Motion Matching Animations for bow handling
Switching between melee and ranged weapon
🔗 Resources & Downloads:
✅ Bow Model (Meshy AI-generated): https://www.patreon.com/posts/bow-mes...
✅ Blender Animation Fixing Guide: • #3 Advanced Melee Combat System | Unreal E...
✅ Project Files: https://www.patreon.com/posts/project...
✅ Roadmap: https://github.com/orgs/infinityedgeg...
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Content
00:00 - Intro
01:19 - Ranged Weapon Slot
03:25 - Bow Weapon Actor
08:12 - Equipment Menu Update
12:50 - Bow Sockets
15:22 - Animations
20:18 - Motion Matching
27:21 - Ranged Combat Locomotion
43:01 - Outro
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