Transparent and Crystal Clear | Writing Unity URP Code Shaders Tutorial [3/9]

Опубликовано: 22 Октябрь 2024
на канале: Ned Makes Games
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⭐ Watch the full tutorial here:    • Transparent and Crystal Clear | Writi...  
📚 Or read it here:   / f6ccd6686507  

Have you ever wondered how lighting and shadows work in Unity? Or, do you want to write your own shaders for the Universal Render Pipeline, but without Shader Graph? Either because you need some special feature or just prefer writing code, this tutorial has you covered.

In fact, this is the third part in a series about writing HLSL shaders for URP. In this video, I aim to demystify transparency! I'll showcase how to work with blended and cut out transparency. Along the way, we'll learn about custom inspectors, render queues, culling, shader features, and double sided lighting.

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🎖️ Credits, references and further reading:
• Unity Technologies: Shader Calibration Scene - https://assetstore.unity.com/packages...
• tonyflanagan: Thailand Girl — Animated - https://sketchfab.com/3d-models/thail...
• Aleksei Vlasov ⚡ CRWDE: Phonograph - https://sketchfab.com/3d-models/phono...
• gugusheep: VR Showroom Gallery for product placement - https://sketchfab.com/3d-models/vr-sh...
• Helindu: The ultimate glass pack (cups and bottles) - https://sketchfab.com/3d-models/the-u...
• Leandro Nicolas: Snow Globe - https://sketchfab.com/3d-models/snow-...
• Andriy Shekh: Pine tree - https://sketchfab.com/3d-models/pine-...
• Sergej Majboroda: Studio Small 09 - https://polyhaven.com/a/studio_small_09

Music provided by Epidemic Sound

#GameDev #IndieDev #Unity