Procedural Skybox Shader with Clouds in Unity With URP Shader Graph! ✔️ 2020.3 | Game Dev Tutorial

Опубликовано: 23 Март 2026
на канале: Ned Makes Games
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✔️ Works in 2020.1 ➕ 2020.2 ➕ 2020.3 🩹 Fixes for 2020.2 and .3:
► When you create a shader graph, set the material setting in the graph inspector to "Unlit"
► Editing properties must be done in the graph inspector instead of the blackboard

Skyboxes are special materials which Unity renders behind everything else in your scene. Don't discount them! They're a great tool to add polish to your project. In this video, I show how to get started with a skybox shader graph, blending colors to make a nice looking sky and adding animated clouds.

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⏲️ Timestamps:
0:00 Intro
0:40 Setting a skybox material
1:06 Calculating altitude
1:52 Using a gradient
2:33 Blending sky colors
4:00 Animated clouds
6:45 Wrap up and credits

🎖️ Credits and references:
• Shader reference: https://timcoster.com/2019/09/03/unit...
• Mouse look script: https://forum.unity.com/threads/a-fre...
• "Total Eclipse" by Nathaniel Wyvern: https://freemusicarchive.org/music/Na...
• "Sanctuary of the Sky Gods" by Nathaniel Wyvern: https://freemusicarchive.org/music/Na...

#GameDev #IndieDev #Unity