[UE5] Lyra Tutorials 1 - Inventory System

Опубликовано: 16 Март 2026
на канале: Hipernova Games
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https://hipernova.games/lyrainventory

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00:00 INTRO
00:25 CORE
02:04 HOW LYRA ADD COMPONENTS?
03:48 WHAT SAVE COMPONENTS?
06:30 HOW LYRA WORK WITH ITEMS
08:13 ADDING ITEMS INTO COMPONENTES
14:25 INVENTORY INTERFACE
20:54 OUTRO

#dev #unrealengine #lyra #inventorysystems #inventory #devgaming #indie #indiegame #indiegames



Technical Note: Actually, the Item Definition class is an abstract class, so it cannot be instantiated under any point of view. And always, it's a reference to the class Simply, what the InventoryComponent does, is create an instance, and look for the associated fragments of the deifiniton item, and do it with the item instance.. As we said before, an ITEM DEFINITON/INSTANCE doesn't save anything, it only has fragments associated with it.
It's a very particular way of "INSTANTIATING". In the video, it was chosen to communicate it in this way, so as not to confuse people about this process.
Since the goal of this video is to be as simple as possible so that everyone can understand it.