How to fix lighting needs to be rebuilt in Unreal Engine

Опубликовано: 06 Октябрь 2024
на канале: OFF WORLD LIVE
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This part should enable you to more confidently tackle unreal lighting - it can seem complex at first, but once you understand the need for baked lighting and know the three light types it will become much more manageable!
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𝘽𝙊𝙒𝙏𝙄: (𝘽𝙀𝘾𝙊𝙈𝙀.𝙊𝙉𝙀.𝙒𝙄𝙏𝙃.𝙏𝙃𝙀.𝙄𝙉𝙏𝙀𝙍𝙉𝙀𝙏)

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This series will help you to utilize the amazing free tools that are out there and take command of the endless digital expression that is available to build your own worlds.

𝘽𝙊𝙒𝙏𝙄 35 - 𝙎𝙩𝙚𝙥 𝙗𝙮 𝙎𝙩𝙚𝙥:

Step 1: Drag in a light source.

Step 2: Decide whether you want your light to be static, stationary or moveable (you can hover over the light types to remind yourself how to use each light type).

Step 3: Use stationary lights most often - this light type is a light that doesn't move itself, but moving actors can pass through them and cast dynamic (moving) shadows.

Step 4: if you are looking to make your scene run smoother you may want to think about baking some of your lighting with the static option. This light type will run the fastest but will not have any dynamic shadows - so is useful for background areas.

Step 5: Movable lights are most useful for things like night and day systems where the actual light source is moving/ changing. This light type should be used very sparingly.

Step 6: Use this knowledge of light types to your advantage to get the best combination of visual results and performance for your use.

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