In Depth Sonic Frontiers Review FeedBack & Critique

Опубликовано: 08 Август 2026
на канале: Damashi The Kaotic
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Time Stamps:
0:00 intro
2:22 Sliders
2:59 Jumping
3:37 Magnetized terrain & Wonky Physics
4:10 Boost & Run Animation
4:50 Air Dash & Homing Dash
6:12 Dropdash
7:48 Stomp & Bounce
9:52 Homing Attack
11:58 Melee combat & Slide
14:23 Melee Combat Visuals
16:33 Parry
20:39 Dodge, Quick Step, & Parry
22:49 Revenge Values
25:03 Lock On
26:13 Light Speed Dash & Dropped Rings
27:40 The Skill Tree & Number of Skills
28:45 Red Seeds of Power & Enemy Health Balance
29:30 More Depth & Complexity to the combat
30:39 Skill Tree
30:40 Cyloop
31:49 Phantom Rush & Combo Meter
33:00 Style System Mod
33:45 Sonic Boom & Ranged attack Balance
35:04 Wild Rush
36:30 Slow Down on Special Moves
38:16 Air Tricks
39:20 Combo Stomp & Stomp Cancel
40:21 Quick Cyloop
41:16 Auto Combos
41:50 Homing Shot
42:50 Spinslash & Drop Dash Combo Potential
43:46 Loop Kick
44:36 Grand Slam & Recovery Smash
45:50 Cyclone Kick & Cinematic Camera Angles in Combat
47:20 Cross Slash
48:33 New Sonic attacks
49:47 How Big Should The Skill List Be?
50:36 Taunt & Comparing Sonic to Sam
51:40 Playable Characters Other Than Sonic
55:09 Enemy Design & Enemy Formations
56:40 Improving Soldier
57:35 Improving Bubble
58:53 Improving Shell
59:52 Improving Banger
1:00:36 Improving Umbrella
1:01:19 Improving Emerald Stealers
1:02:08 Improving The Ares Island Soldiers
1:02:52 Improving Ares Island Sniper
1:03:12 Improving Ares Island Spring
1:03:28 Improving Chaos Island Soldiers
1:03:40 Improving Chaos Island Bird
1:04:29 Improving Ouranos Soldiers
1:04:47 Improving The Blob Enemy
1:05:01 The Dogs
1:06:01 The Guardian Mini Bosses & Drops
1:06:49 Improving Ninja
1:07:12 Improving Tower
1:07:52 Improving Asura
1:09:00 Improving Squid
1:09:52 Improving Strider
1:10:43 Improving Tank
1:11:26 Improving Shark
1:12:22 Improving Sumo
1:12:55 Improving Fortress
1:13:35 Improving Spider
1:14:57 Ghost!
1:14:02 Improving Caterpillar, & Homing Attack Lock On
1:15:35 Improving Super Sonic
1:18:05 Improving Giganto
1:18:35 Improving Wyvern
1:18:51 Improving Knight
1:19:32 Improving Supreme
1:20:36 The End
1:21:48 Sonic’s Rouge’s Gallery
1:22:12 Character Battles
1:24:20 Treating Metal Sonic With Respect
1:25:27 Discussing CyberSpace and S- Rank Times
1:31:50 Going Through All Of 3-D CyberSpace With Mods
1:32:53 Automation, Sonic Level Design Philosophy, & getting Softlocked
1:35:00 Invisible Wall and Camera Switching Issues
1:36:04 Hazards Are Too Hard to See
1:37:09 A Single Make it or Break it Moment (Metal Harbor)
1:38:40 Stage Length vs Player Input
1:39:22 Scripted Cinematic Camera Angles in Stages
1:39:49 My Ideal Experience in A 3d Linear Sonic Level
1:40:50 The Problem With Reusing Old Levels
1:41:20 The Worst Level In The Game
1:42:21 Enjoying 4-2
1:42:51 My Favorite Level In The Game (Modded)
1:44:53 Drop-shadows Are Important & The Importance of Flow in Sonic
1:45:50 Please Steal The Crash 4 Orange Circle
1:47:20 The Open Zone Tutorial Is Terrible
1:49:01 The Loading Screen Training Mode
1:49:48 The Open Zone & Combat Tutorials
1:52:36 Feedback On The Star Fall Island’s Visuals, Aesthetics, & Artistic Cohesion
1:54:40 Making Pop-in Less Jarring
1:55:34 Improving Traversal, and Making it More Engaging
1:56:45 Less Invisible Walls & 2D sections In The Open Zone, Make Every Surface Intractable
1:57:36 Lava Should Not Be A Instant Kill
1:58:16 Feedback On Rhea Island
1:59:24 Feedback On The Open Zone Soundtrack
2:01:42 What I’d Like to See From Future Open Zones
2:03:06 Less Realistic Environments, More Cel Shaded Anime/Cartoony Worlds
2:04:59 The Animation Quality
2:06:11 Feedback On Open Zone Puzzles, Challenges, and Races
2:07:43 Rewards, Replayability, & New Game+
2:08:34 Modern Day Collect-A-Thon & Improving CyberSpace Challenges
2:10:00 Open Zone Pacing & Balance Issues
2:10:39 Why Improving The Open Zone Traversal Is So Important
2:11:27 The U.I Design
2:14:01 Please Bring Back The Chao Garden For The Next Game
2:15:13 Big’s Fishing And The QTE’s
2:16:18 Praising The Voice Direction, Acting, & Egg Memos
2:18:13 The Egg Memos & Other Audio Logs
2:20:26 Open Zone Monologues
2:22:30 Feedback On The Story
2:24:29 Gushing About Tails, Ian Flynn, and The Future of Sonic
2:25:50 References Sometimes Going Overboard
2:27:25 Talking About Power Scaling
2:29:05 The Importance of Hype
2:30:34 Pacing Issues & Repetition
2:33:36 Sonic Frontiers’ Biggest Weakness
2:35:00 More Focus On Sonic, Sage, And Eggman’s Dynamic On The Last Island
2:35:31 Narrative Inconsistencies & Lack of Strong Memorable Plot Beats
2:38:18 The Funniest Instance Of Bad Pacing
2:39:23 Worst Moments of Bad Narrative Pacing In The Game
2:40:32 The Emotionally Dissonant Ending
2:41:08 Improving The Exposition “As You Know”
2:45:12 Add Detailed Codex Entries and Character Bios To Your Games Going Forward
2:47:32 Background Information Should Be In The Game Itself
2:48:03 Feedback on The Mini Games
2:51:07 Outro