Clarification - At 13:54. I mention that a 'Pass' Action entitles the player to 'Time Lapse' each Task Force. A 'Pass' Action only allows a designated Task Force to 'Time Lapse. (An 'All Pass' Action lets all Task Forces 'Time Lapse').
Playing the Tutorials to learn 'Atlantic Chase' designed by Jeremy White and published by GMT Games. This video covers Initiative, Trajectories, the Pass action and Time Lapse.
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