My hardest and best level that I make in this game, 4 months of developing and a concept that I have been studying and thinking about since 2020, the level is based in the most difficulty maps of TWDE like Final Tragedy (C15) and Everlasting Encore, also based on Djonk's Junk Strange Sands and the hardest levels in SM64 The Black Virus.
during this time after finishing SM64 The Black Virus in January of 2020 and make various TASes of very hard levels like in TWDE, I have reflected enough, how the terrible and bad design big and bored maps has Black Virus, I have learned a lot about measurements in Sketchup, strategies, obstacles to put in the levels, the variety of things to not do something so monotone.
And I apologize if I ever get mad at someone insulting Black Virus, he really is right because is a bad game, but don't be so toxic please, value the effort that someone puts into something, reflect please, and be a good person.
And something else not mentioned, This level is designed only for TASers,this is not humanly possible.
Note: This TAS is not very optimized, this star can be beaten possibly under 9 minutes, I make this TAS only to have a preview of the level and the star.
This is the Star 1 of this level called Eternal Lethality, the last level in the game, you need 120 stars to access and have the 3 caps unlocked, this is the preview only for Star 1, the level has much more over there, more strategies, obstacles that you will probably see in a DEMO release in a near future, (THE LEVEL IS COMPLETELY FINISHED, so there will be no more changes in this, so if I release a DEMO you can make a TAS of the Stars in this level without a problem.)
I forgot to mention that this level is at the limit of polygons and vertices, I really couldn't export anymore because SM64 Editor it gives me a limit error.
Also this level has the hardest Star in the game, the red coins Star who has 31 red coins distributed throughout the level with some reclimbs, with an estimated duration of 1 hour and 5 minutes in a optimized TAS.
Time (duration to get the star in this TAS): 9'19''01
Rerecords (savestates loaded in the TAS file run): 2731
Notes and description as a creator in some parts of the level:
0:10 the level start, you need a perfect frame jump to avoid the quicksand to start the level, is hard to do but is more easy if you down the fps of the game.
1:36 hard wallkick angles, about 50~ rerecords
2:12 firsties
2:28 very hard and precice slope kicks, about 170 rerecords
3:28 more perfect frame wallkicks ~80 rerecords
4:49 one of the most complex sections, is required around more than ~51 firsties to cross the zone of the walls and make +70 SPD to climb up
~180 rerecords
6:29 totally hard hexagons slopes to make a very precise wallkicks to pass the area, you have to keep more than ~59 SPD about 320~ rerecords
8:30 Lava Boost VSC (Vertical Speed Conservation)
9:13 Super thiny and precise wallkicks, for me the hardest part of this star, about ~400 rerecords, Mario gets bugged and sometimes it doesn't jump as if it hit a invisible ceiling glitch, it was really annoying to beat that part.