Ultra Dynamic Material
Fab Marketplace: https://fab.com/s/bb2cbd3288ae
UDM is a ONE material solution:
made to SAVE you Dozens of Hours to set up materials and parameters to apply to each object or landscape separately for your games or films.
All you have to do is create an instance of the Master Material and Plug in your textures.
Why do you buy this?
1: You get a highly customisable material system (including all the parameters set) already made for you.
2: To save dozens of hours or even days just creating and setting up materials.
3: If you don't have too much understanding of the material system in the Unreal engine, this could be a way to save yourself from getting stuck.
4: To learn if you're not too good with materials or an Unreal Engine beginner.
What UDM Includes:
1: A level with 15 materials set up differently to showcase the usage of UDM for better understanding.
2: All the controls you will need for material adjustments in your material instance.
3: The option and the ability to have more controls or Hide them when required.
4: The option and the ability to use textures on NON-UV unwrapped and UV unwrapped models when required.
5: The option and the ability to use Tessellation/ Displacement/ Heightmaps on your meshes and your landscape when required.
6: The option and the ability to use ORM's or ORD's when required.
7: The option and the ability to use it with Nanite meshes or Nanite landscapes.
8: The option and the ability to Blend 2 or more textures using Masks when required.
9: The option and the ability to use multiple Masks to blend the textures when required.
10: The option and the ability to Animate the different blended layers or even masks in a certain way when required.
11: The ability to use it as a basic material or make it more complex by toggling more options.
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12: The possibility of saving you from banging your head on the wall due to working long hours and possibly getting stuck, confused or agitated on the shaders.
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This material has been optimised and can be set up according to your choice on your Meshes or Landscape by using the already set-up options or overriding them. This material has enabled Tessellation but can be turned off on specific instances easily if required.
All the things have been commented on and separated for easier understanding and control if any modification of the material is required.