Playthrough of Doom II: Hell on Earth but modified by Ribbiks to be circular and with a set of gameplay mods (unrelated to Ribbiks) - Lt. Typhon, Corruption Cards, Demon Counterstrike, 10,5x (3xmodifier) which make it way crazier than your usual Doom II (including some maps being unfinishable due to messed up geometry like unreachable doors, switches, or broken teleports). Feel free to call this an abomonation, anyway this is part 1 consisting of Episode 1: "The Space Station" (maps01-10).
LIST OF MODS LOADED: 10.5x0.9.pk3, s2spfx20.wad, d2_circle.wad, decino.wad, typhon_v5.wad, fullscrn_huds.pk3, OPal.wad, CorruptionCards-v4.5a.pk3, demoncounterstrike-v0.05d-optionsmenu.pk3
00:00 Map01 Entryway
04:21 Map02 Underhalls
09:29 Map03 The Gantlet
17:22 Map04 The Focus
24:08 Map05 The Waste Tunnels
32:46 Map06 The Crusher
41:49 Map07 Dead Simple
48:19 Map08 Tricks and Traps
01:02:04 Map09 The Pit
01:15:52 Map10 Refueling Base
01:38:23 Map11 Circle of Death
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MODS DETAILS
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1. 10.5x Universal enemy multiplier (set at 3x)
Wad/File: 10.5x0.9.pk3
Date: Sep 26, 2019 / Author: m8f
Link: https://forum.zdoom.org/viewtopic.php...
Description: Enemy multiplier mod for GZDoom.
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2. Doom 2 Minor Sprite Fixing Project (because why not xD)
Wad/file: s2spfx20.wad
Date: / Author: Revenant100
Link: https://www.doomworld.com/forum/topic...
Description: The three main goals of this endeavor are as follows:1. Adjusting sprite offsets - This comprises the bulk of the project.2. Small image edits - There are a number of trivial errors found in Doom 2's sprites. 3. Restoring missing graphics - This basically just means bringing back the sprites that were cut for optimization/memory reasons.
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3. Doom II run through Circularizer Lua
Wad/file: d2_circle.wad
Date: 2020-05 / Author: Ribbiks
Link: https://rbkz.blogspot.com/2020/05/cir...
Description: Coordinate transforms are simple to implement and can yield cool results when applied to doom geometry. I like curvy things so polar transforms seemed like fun. Coordinate transforms are simple to implement and can yield cool results when applied to doom geometry. I like curvy things so polar transforms seemed like fun. This particular transform has some funny side effects, most notably that sectors at the bottom of the map get crunched together and sectors at the top are smeared and stretched all the way around the periphery of the ring. (R)
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4. decino.wad audio replacement
Wad/file: decino.wad
Date: Nov 4th, 2020 / Author: decino
Description: decino.wad is a mod that replaces all original sounds and music of Doom with ones beatboxed by decino.
Links: • 100,000
• Infomercial (decino.wad)
https://bit.ly/3ekFAxl
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5. Lt. Typhon: massive guns
Wad/file: typhon_v5.wad
Date: Apr 20, 2019 / Author: Skelegant
Description: A Final Doomer-esque mod starring a battlescarred badass with ridiculous firepower! While not as overpowered as Russian Overkill or Baradoom, it makes Plutonia less of a bullshit challenge, while adding a few challenges of its own. Mancubus fireballs burst into a hail of flame, revenant rockets are a little faster and home better but can be shot out of the air if your aim is good (and grabbed too!) Cyberdemon rockets are faster and can also be grabbed, but only if your timing's just right
Note: I'm using an older version, a newer came out since then
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6. Fullscreen Statusbar (hud mod)
Wad/file: fullscrn_huds.pk3
Date: Mar 04, 2019 / Author: NightFright
Link: https://forum.zdoom.org/viewtopic.php...
Description: Hud mod
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7. OPal Palette Mod
Wad/file: OPal.wad
Date: September 4, 2022 / Author: DiR
Link: https://www.doomworld.com/forum/topic...
Description: Palette inspired by the compressed and depressed hues of Silent Hill's otherworld, but not nearly as dark; added different shades to certain colours to help them stand out more in textures where they would otherwise wouldn't causing grungy clumps of cool and warm colours
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8. Corruption Cards (custom: +2 cards per map; permanent every 2 maps, seed: 69)
Wad:/file: CorruptionCards-v4.5a.pk3
Date: Mar 24, 2020 / Author: Cutmanmike
Link: https://forum.zdoom.org/viewtopic.php...
Description: Gameplay mod presenting the player with random cards each level which effect the gameplay in different ways; the effects range from changing monster behavior, adding new mechanics, adding extra hazards etc.
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9. Demon CounterStrike
Wad/file: demoncounterstrike-v0.05d-optionsmenu.pk3
Date: Mar 20, 2018 / Author: Laggy
Link: https://forum.zdoom.org/viewtopic.php...
Description: Demon CounterStrike is a mod that simply spawns monsters and items around any place you have visited over time. You can customize how often things spawn, or how many seconds after you enter a level they will start spawning.