In this lecture we go deeper into disk size in Unity. What actually affects how large your game is on disk, and how to control it.
We cover how Import Settings directly impact the size of your assets, what the StreamingAssets folder is and when you should use it, and the differences between Resources, StreamingAssets, and Addressables. What each one does, and when you would choose one over the other.
Full Course Playlist 👇🏻
• Unity Memory Management Course
This is Lecture 1 of the Unity Memory Management Course, a free structured course on understanding and managing memory in Unity from the ground up.
If you are new to this course, start with the course introduction linked in the playlist above.
Next up is Lecture 2, which goes deeper into build size in Unity.
If you have any questions, drop them in the comments below.
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TIMESTAMPS🔍
0:00 Lecture Overview
0:28 What is Disk Size?
2:21 What is StreamingAssets?
4:45 Resources vs StreamingAssets vs Addressables
9:03 Conclusion
#gamedev #gamedevelopment #unity3d #memorymanagement #profiling
If you have any questions, comment below, and I will try to answer them to the best of my knowledge.
Thank you for watching the video and reading this description. Take care.