Here's what I learned about Transform Component in Unity Engine.
Unity's Transform Component is an essential component that decides how various GameObjects are transformed in a game.
In this video, we'll learn about the transform tools, important transform properties, and some public methods that would help us with our code.
*** LINKS ***
Unity Docs for Transform here👇
https://docs.unity3d.com/ScriptRefere...
Learn more about the class:
https://docs.unity3d.com/Manual/class...
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*** TIMESTAMPS ***
0:00 Intro
0:20 Transform Component
0:47 Transform in the Editor
1:05 Transform Tools in Unity
1:39 Parenting in the Editor
2:12 Coordinate Axes
2:59 Position
3:42 Rotation
4:09 Scale
4:41 How Scale affects Mesh
5:26 Parenting
6:02 Directions
6:49 Directions and Movement
8:08 Transform property
8:28 transform.position
8:57 transform.rotation
9:20 localScale and lossyScale
9:59 parent and children transforms
10:28 Direction vectors
10:57 transform.hasChanged
11:21 Transform.Translate()
13:10 Transform.Rotate()
13:31 Transform.LookAt()
14:05 LookAt 2D?
14:29 TOO MUCH INFORMATION!!!
14:46 Transform.TransformPoint()
15:19 Transform.InverseTransformPoint()
15:40 Transform.TransformDirection()
17:25 Transform.InverseTransformDirection()
18:03 Conclusion
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If you have any questions, put down a comment below, and I will try to answer them to the best of my knowledge.
Thank you for watching the video and reading this description. Take care.