On one hand I'd like to compliment this level for using a gameplay mechanic (ship bouncing off the ceiling in duals) that hasn't really been fully explored. On the other hand, I hate this level for being an unbalanced chokepoint-carried clusterfuck. I got really unlucky on this, which sucks more because going for first victor and being unlucky isn't a good combination, as well as other issues in my personal life exacerbating my frustration.
Thumbnail from an AI art generator.
Original audio: • lotus flower original audio
Attempts: 33874