In this tutorial we are going to put all the pieces together, and make some other changes and updates, and build a complete quest.
Topics Covered: Quest System, Quest Manager, Signals, Troubleshooting, Bug Fixing, breakpoints in godot
New Assets Needed:
quests.zip
Asset Download Page: https://michaelgames.itch.io/2d-actio...
GitHub Repo: https://github.com/michaelmalaska/aar...
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Discord: / discord
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Chapters
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0:00 Intro
0:32 Overview
1:13 The Quest: Nero and his lost magical flute
5:11 Conditional/quest activated dialog
8:16 New dialog option after accepting quest
11:22 The cave enterence
17:38 Into the dungeon
18:00 Statue issues...
21:20 Update Pushable Statue node
37:41 Save statue data
42:00 Move statue if persistent value is saved
43:26 Remove persistent data (remove_value function)
51:11 The Boss battle & the Flute drop
53:50 Create the magical flute item resource
55:14 Add Item Dropper
58:38 Connect item pickup to boss door open
01:01:57 Test the quest
01:03:17 Add quest advance triggers
01:03:37 Update LevelTransistion with signal...
01:11:03 Add quest advance trigger to boss battle
01:20:49 Remove Flute Item from Inventory
01:23:05 RemoveItem function
01:26:56 Outro
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Series Playlist: • Make a 2D Action & Adventure RPG in Godot ...