Geometry Dash - Enlightenment By Ragnarus (Me)
Finally Done!, the second part of The Tranquility Soul project!, First of all thanks to R4NGER for helping me play tested the level and also helping me making this level more optimize with LDM and ULDM!. after play tested this level can run smooth on LDM and more smooth on ULDM (i see there is so many people with low device) but ULDM is a little bit shitty cuz why not :v
I am really glad to starting the journey of this project. This project started with "Inner Sanctum" with the butterfly theme, and on that theme I Focused on something saintly and chill to open the journey of the Tranquility Soul, I know "Inner Sanctum" is not as best as you see because I see the level is little bit messy in some part, on the gameplay is kinda lame and bored, and the block design is kinda random, and I am sorry that's all my fault. But the failure doesn't make you stop making a better level. and you keep learn form your past for better future.
Now I Finally continue this journey with this level called "Enlightenment". In this level I starting with the serenity and calmness atmosphere and trying to bit different in my other level, I am making some experimental Art-Design level and i choose Deer for this theme. what make its difficult is making the core-styled design that fit with the theme and the art, The Design is a little bit over decorated in some part, but looks pretty outstanding result for me, the glow usage is kinda bit over but what makes the block design more better is the glow usage that makes the block more light up. referring to "Inner Sanctum" design, the design on this level is more structured and not cluttered but high decoration. I don't really have more idea with the ground so i just make a simple ground but still not looks empty in some parts. The Custom Background idea is different in some part, the First part on 0:00 i made "Autumn forest" with just 2 deer in there, and a little bit glow-ray and foggy atmosphere. The second part on 0:31 i made some tribal deer art with some tech structural CBG behind on that art. The third part on 0:51 i made night scape art with galaxy and star around also there is deer constellation art, and mountain underneath also I adding aurora a little bit and moon. The fourth part on 1:12 is a little bit fantasy art, i made deer art and some mountain-caved art with floating hills and 2 eclipse planet behind with glow atmosphere. The fifth part on 1:41 i made some relief art (i don't really know what i made) with deer head in the center and also I adding some star on the side, this CBG is kinda experimental, but I very like the result!. The gameplay i made is pretty easy right now it's about easy 3* or hard 4* in my opinion. Other detail like air decoration is pretty fit with the theme and looks nice in some part, but i minimize the usage of the air decoration to avoid messy decoration in some part. One of my favorite part in my opinion is the last part!. This level took me more than 1 month (almost 2 month) to build because how hard to make art (first time) and the detail of the CBG and Design. total object on this level is 138k and 494 groups i used, but don't worry the LDM ad the ULDM is really helpful for the low device!. Te next theme, i choose "Bird" for animal theme
Level Info -
ID Level: 63630023
Difficulty: Easy 3*/Hard 4*
Song: Blackhole12 - Snowflower http://www.newgrounds.com/audio/liste...
I am sorry for the quality of this video is bad and the fps drop cuz i have bad PC to record
Thanks for Watching! :D
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