Aimed at developing fairly advanced destruction workflow using Blender, RBDLab addon and Davinci Resolve.
Stay tuned for more RBDLab tutorials:
• Blender RBDLab tutorials || Part 1 - Prepa...
• Blender RBDLab tutorials || Part 2 - Fract...
• Blender RBDLab tutorials || Part 3 - Rigid...
• Blender RBDLab tutorials || Basics of mani...
More RBDLab simulations:
• Video
• Destruction Fx || Blender RBD & Mantaflow ...
• Please watch the updated version for flick...
• Destruction Fx || Blender RBD & Mantaflow ...
• Destruction Fx || Blender RBD & Mantaflow ...
• Please watch the updated version for flick...
• Destruction Fx || Blender RBD & Mantaflow ...
RBDLab stats:
Total # of rigid bodies: 7k
Total # of constraints: 5k
Smoke domain resolution: 512 (adaptive)
Render time: 5 min per frame (see below)
Thanks to the following youtube channels for helpful ideas:
RBDLab, Raffo VFX, FxForge & Hang Yuri Yang
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Materials and HDRIs:
Polyhaven
Simulations:
RBDLab addon (Blender Market)
Cooling tower model:
City Builder 3D addon
Low poly forest:
BlenderKit addon
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Blender version: 3.6 LTS
Render Engine: Cycles (Optix)
Lighting: Nishita Sky Texture & HDRIs
Samples: 4096 samples with Optix Denoise (0.05) @ 4K resolution.
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Laptop: Acer Predator Helios 300
CPU: Intel® Core™ i7-12700H Processor
GPU: Nvidia GeForce RTX3070 Laptop GPU
RAM: 64 GB DDR5
Digital Pad: Ipad pro 2020 & Duet Display app
Cloud: AWS EC2 (Amazon Web Services)
Audio and Video recording: Dolby IO app on iPhone 12 Pro max and iPad Pro 2020
Editing: Davinci Resolve 18.5
#blender #b3d #blenderanimation #render #cinematic
Music: Epidemic Sound