Optimisation Tips | GameMaker Studio 2

Опубликовано: 03 Октябрь 2024
на канале: FriendlyCosmonaut
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In this video we discuss how you can optimise your project in GMS2. Topics range from object deactivation, collisions, drawing, batch breaks, texture pages, structuring code, and variable usage.

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*CREDITS
Assets (ship and bullet) are from Kenny's Space Shooter Redux pack: https://opengameart.org/content/space...