In this video we discuss how you can optimise your project in GMS2. Topics range from object deactivation, collisions, drawing, batch breaks, texture pages, structuring code, and variable usage.
Here I am in other places:
Twitter: / friendly_cosmo
Patreon: / friendlycosmo. .
*CREDITS
Assets (ship and bullet) are from Kenny's Space Shooter Redux pack: https://opengameart.org/content/space...