FFXIV P12S PAPAN Caloric 1 Support POV ALL PATTERNS

Опубликовано: 12 Октябрь 2024
на канале: FFXIVSiggy
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At the end of the Caloric Theory cast 4 players will get fire and 4 will get wind. 2 of the wind players are guaranteed to be the 2 beacons, all other debuffs are random.

TIPS
Players should be in position BEFORE the castbar of Caloric Theory completes. Once the castbar completes, any movement count towards the limit you have.
The total safe distance you are allowed to move for the entire Caloric Theory mechanic is about 8 yalms, which is 2 breadths of the rectangle grid, 1 diagonal, or 1 length plus a little more.
The boss autoattacks throughout the mechanic. The main tank should use light mitigations and healers and the OT should pay attention to their health.
The movement from the middle to A/C then back to B/D (see 5:55 and 6:30) is extremely tight. DO NOT GO TO THE CENTER OF THE B/D MARKER. This is highly likely to result in a wipe. You can go to the inner side of B/D (where the beacons stand at the start) or even the border of the marker is safe. If the fire debuffs have 4 stacks of close caloric at the end of the mechanic, you moved too far and will wipe when it resolves.
At the end of the mechanic, do not move until all debuffs are cleared. The Close Caloric debuff lingers for 1s after the end of the mechanic.

Timeline
0:00 G1&2: Beacon example 1
0:36 G1&2: Beacon example 2
1:11 G1&2: Beacon partner fire example 1 (CW)
1:47 G1&2: Beacon partner fire example 2 (CCW)
2:23 G1&2: Beacon partner wind example 1
2:59 G1&2: Beacon partner wind example 2
3:34 G1: Mid fire example 1 (CW)
4:10 G1: Mid fire example 2 (CCW)
4:46 G1: Mid wind example 1 (south)
5:20 G1: Mid wind example 2 (north)
5:55 G2: Mid fire example 1 (to A/C then B/D, CW)
6:30 G2: Mid fire example 2 (to A/C then B/D, CCW)
7:05 G2: Mid fire example 3 (to B)
7:41 G2: Mid wind example 1 (north)
8:16 G2: Mid wind example 2 (south)

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