Our team imagined a huge environment with large structures and these required a new solution from us in the texturing department.
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Available on UE Marketplace ➡️ Made with Unreal and Blender
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Instead of relying on standard 4k substance painter methods that would have low-res blurry textures on large surfaces without the use of UDIMs, we opted for a more advanced, Layered Material system while keeping the pixel cost and draw-calls fairly low.
This method works by blending high resolution tiling PBR textures with custom material functions using high and low frequency masks and vertex colours combined for each type of rust, moss, dirt, wood, paint and bare metal. This way it’s really easy to author the overall look and you are more than welcomed to go inside our nodes and customise your parameters for anything in the scene.
Music: Pyro X - Pandora [Argofox Release]
About LumiNet: https://luminet.studio | https://www.artstation.com/luminetstudio