The next installment in our CRYENGINE 5.7 LTS tutorial series shows you how to add a crouch mechanic to a player-controlled character using C++. You'll also learn how to refine the code you've created so far in the series to provide a solid basis for the future, which is good practice for any project. Your host, as ever, is Technical Author and Video Producer Nick Gillin
00:00 Introduction
01:06 Refining the Player.h
15:10 Refining the Player.cpp
33:20 Adding Crouching to the Player.h
01:03:24 Adding Crouching to the Player.cpp
01:06:00 Implimenting the Player in CRYENGINE
The tutorial builds on the previous episodes in the series. The first shows you how to create a player-controlled character from scratch with traditional WASD movement and mouse-look functionality. The second shows you how to add a sprinting mechanic, and the third episode shows you how to add jumping. By completing those tutorials, you will gain a grounding in C++ and produce the file required to complete this new course.
Episode 1 – Create a player character with C++
• How You Can Create A Player Character with...
Episode 2 – Create player walking and sprinting mechanics in C++
• Creating Player Walk and Sprinting in C++ ...
Episode 3 – Add a jump mechanic to your player character
• Making our Player Jump in C++ - CRYENGINE ...
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