Engine demo (Flash AS3 FP10) showing the LOD (level of detail) transitions as well as the seamless resolution switching.
The track consiists of 1 Tile element that is repeated and deformed along a path all inside the engine. This saves bandwidth, memory and work and allows nice curvy tracks. As editor I use 3dsmax to export and create the Track Spline (NURBS) as well as the 3d models each with its own LOD settings (1 editPoly modifier representing 1 LOD level) in a custom tiny binary file format.
related polycount thread:
http://boards.polycount.net/showthrea...